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Steal Like an Artist #1: Google.com

Google.com deconstructed in desktop, tablet, mobile.

The simplicity of Google’s home page had much to do with its success. For my first challenge, I am replicated the infamous google homepage. How hard could it be?

For each challenge, I explore the pixels on the screen, and its greater role in the business.  

User & goals

In 2012, 1.17 billion people used google search. With more people connected to the internet, that number is likely to be much higher today. I would imagine google must design for everyone. As the world's leading search engine, Their user's goal is to get answers.

Primary affordance

All elements in the center of the screen is related to searching. Whether it's focusing on the search bar to begin typing, or turning on the microphone for audio inputs. In addition, if you're located outside of English speaking countries, google may recommend switching languages.

Secondary affordance(s)

Visitors of google.com visits for many reasons because of Google's large product ecosystem. Based on what is present on the google homepage, the secondary affordances include redirecting to Gmail, sign into a google account, access google account (if logged in), access other products made by google. I consider actions afforded in the bottom navigation to be tertiary!

Learnings & findings

Questions I have

next, I replicate Youtube's homepage.